Gun sentry is a concentrated trap that fires at a enemy continually until it is out of range or dead but once upgraded can do area of effect damage and slow down enemies too. Olympus pillar strikes an enemy with a thunderbolt that deals area of effect lightning damage after a 2 second delay of original place of target but once upgraded can reduce the delay. 20% of the damage is returned to player or ally creatures as health but when upgraded has a chance to hit multiple enemies at once. Enthropic pillar is a concentrated trap that shoots a beam at a single enemy continuously harming them. Phoenix pillar is a splash type trap that launches a fireball to deal area of effect fire damage and capable of knocking enemies down if deals 25% of enemies health worth of damage but once upgraded can ignite enemies. Frost pillar is a concentrated type trap that shoots a beam at a single enemy continuously damaging them and slowing them down but when upgraded can freeze enemies it hits. Lightning pillar is a piercing type trap that creates charges every 3 seconds which it uses to attack enemies at double the normal rate of fire but once upgraded can hit multiple enemies at once. Tick mine Dispenser has a small chance to attach a bomb to an enemy and when that enemy dies the bomb explodes with heavy area of effect damage but once upgraded can set a space on fire. Spring trap knocks enemies down, harming them and slowing them down but if an enemy is knocked of a ledge then it instantly dies but once upgraded can make enemies more vulnerable to fire attacks. Essence trap is unique as it does no damage but enemies killed within its range generate more essence more normal and when upgraded they have a chance to stun enemies that step on it. Spear trap is a piercing type trap that simply impales enemies with spears dealing heavy physical damage but once upgraded able to poison enemies also. Acid geyser is a piercing type trap that deals poison damage while making the enemies more vulnerable to physical attacks but once upgraded can afflict enemies with the poison status. The portal glyph is unique as it has a chance to send an enemy back some distance along the path they came from but once upgraded can deal damage also and make them more vulnerable to lightning attacks. Abyss crater has a chance of instantly killing ‘horde’ and ‘normal’ enemies but those not killed instead just take damage but once upgraded can deal area of effect damage. Stasis trap uses three stasis bubbles to trap and hold enemies in place for 5 seconds and deal good physical damage but once upgraded can hold them for longer and deal bigger damage. Icicle field causes ice damage and slows the enemy down for 5 seconds but once upgraded, has a chance to freeze enemies for 5 seconds and make them more vulnerable to ice attacks. The lava grill is a splash type trap that that deals continuous fire damage but once upgraded can set enemies on fire and even disorientate your enemies. Some of the traps just give out damage, while some cause effect damage while others are do no damage but just there to assist you in some way, some summon creatures to help you and some help you not mainly in damage but due to it’s unique effects.Īs you should know the traps are split into five groups: Mystical ground, Mechanical ground, Mystical tower, Mechanical tower and Summoning. At the end of the day it is up to the player to figure which traps are good and useful to them and their style. X35 Earthwalker has unlocked all the traps in the game and used them all and said, “Only 15 of the 25 traps are useful.” This is a big statement and while it is primarily due to his style of play, it’s also because of how they stack up against other traps, which is something we will talk about later. There are more traps though in the game known as special traps which only appear on certain levels. You can unlock the others by fulfilling certain requirements like poison 600 enemies or inflict 15,000 fire damage and by completing a certain amount of levels. You initially start of with 4 traps: Lava grill, Acid geyser, Lightning pillar and Gun sentry. In World of Van Helsing: Deathtrap there are a total of 25 different traps for the player to unlock and use.
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